![]() ![]() ![]() This custom shape will be your profile that Sweep Mesh will use to extrude. Polygon shape must have border edges, not a closed polygonal shape. Custom Mesh Along the CurveĬreate custom polygon shape. If you need to move the extruded Sweep Mesh, move the entire Curve. Select the curve and go to Control Vertex, then drag any vertices to change the shape: ![]() Sweep Mesh will automatically unwrap your geometry and lay them out in 0-1 UV space:Īs long as you keep History on the object you can modify Control Vertices on the curve and update the extrusion. Interpolation will create low poly or higher poly of the Sweep Mesh.Įnabling Optimize will simplify the Extrusion along the curve by removing unnecessary edges: Place your own points by left clicking and dragging or remove points by clicking the X icon: Some can be thicker then thinner then thicker again. ![]() Taper Curve allows you to define different thickness at different parts of the curve. Twist will coil the extruded geometry and taper will pinch or expand on of the ends. Most useful options here are Twist and Taper. Transformation allows you to change the shape of the Extrusion such as scale, rotate the profile extrusion, Twist it and Taper it. Everything is interactive so you can just push the sliders and change the values to see what they do.ĭistribution will take an existing Sweep Mesh and duplicate it around the curve:Įnable Distribute and change its options.Change Distribution to Radial, Square or Linear then adjust Number of Instances, Scale and Rotation. Sweep Profiles is the polygonal shape that is extruded along the curve:Įach profile chosen will have different options to control for how it looks, from segments, to number of sides for a circle to width and height. Go to Attribute Editor and under SweepMeshCreator tab you will have ability to change everything about the created geometry. You will already have a polygonal mesh created along the curve. If you do it to multiple curves, they will all be edited as one. You can Sweep Mesh on one or multiple curves. Select the Curve then go to Create > Sweep Mesh: If you have multiple curves that you want to combine and make as one, select all the curves, go to Curves > Attach: If you have an open curve you can close that curve and make it solid by going to Curves > Open/Close Curve: This is a default shelf that comes installed with Maya. You can get access to a lot of Curve tools right from Curves/Surfaces shelf: If you are using Pencil Curve Tool, just simply Left-Click and Drag to create a curve: If you ever need to make a curve linear or straight go to Curve Tool Options and choose Curve Degree to 1 Linear: Select Control Vertex to modify the curve points and reshape it: Right-Click on the Curve to see Component Mode for the curve: Hold D then V and Middle Mouse Click Drag = Snap Pivot Point to a Vertex.Hold D then C and Middle Mouse Click Drag = Snap Pivot Point to Curves/Edges.Hold D then X and Middle Mouse Click Drag = Snap Pivot Point to the Grid.You can modify the curve's pivot point by using the same shortcut keys for polygon objects: All curves drawn will be created on top of the gridĬurve pivot point will always be at the world origin, regardless where you've drawn the curve:.Once you have 3 or more points placed, press Enter.You will need at least 3 curve points to make a curve.Left-Click to place the first curve point.It is the simplest curve to create and the easiest to control. But in the end, Maya sees them as the same curve. Only how you draw them and how you control them that is different. To create curves go to Create > Curve Tools: use CV, EP or Pencil Curve:Īs mentioned in Extrude Along a Curve tutorial, there is no difference between any of these curves once they are created. To use Sweep Mesh you need a curve or multiple curves. ![]()
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